Naja es ist ein Code man muss was dafür aus dem Policejob rauslöschen. Man kann es über dem Standart Police-Menu machen, aber man kann es auch Per Command machen der nur für admins Geht mit Mod rechte
Beiträge von Koohlewoh
Ihr könnt jetzt individuelle Dev Arbeiten für euren FiveM Server über die Mail dev@achimsommer.com anfragen.
-
-
client.lua
Code
Alles anzeigenESX = nil cuffed = false Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end ESX.PlayerData = ESX.GetPlayerData() end) RegisterNetEvent('esx_policejob:getarrested') AddEventHandler('esx_policejob:getarrested', function(playerheading, playercoords, playerlocation) playerPed = GetPlayerPed(-1) SetCurrentPedWeapon(playerPed, GetHashKey('WEAPON_UNARMED'), true) -- unarm player local x, y, z = table.unpack(playercoords + playerlocation * 1.0) SetEntityCoords(GetPlayerPed(-1), x, y, z) SetEntityHeading(GetPlayerPed(-1), playerheading) Citizen.Wait(250) loadanimdict('mp_arrest_paired') TaskPlayAnim(GetPlayerPed(-1), 'mp_arrest_paired', 'crook_p2_back_right', 8.0, -8, 3750 , 2, 0, 0, 0, 0) Citizen.Wait(3760) cuffed = true loadanimdict('mp_arresting') TaskPlayAnim(GetPlayerPed(-1), 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0.0, false, false, false) end) RegisterNetEvent('esx_policejob:doarrested') AddEventHandler('esx_policejob:doarrested', function() Citizen.Wait(250) loadanimdict('mp_arrest_paired') TaskPlayAnim(GetPlayerPed(-1), 'mp_arrest_paired', 'cop_p2_back_right', 8.0, -8,3750, 2, 0, 0, 0, 0) Citizen.Wait(3000) end) RegisterNetEvent('esx_policejob:douncuffing') AddEventHandler('esx_policejob:douncuffing', function() Citizen.Wait(250) loadanimdict('mp_arresting') TaskPlayAnim(GetPlayerPed(-1), 'mp_arresting', 'a_uncuff', 8.0, -8,-1, 2, 0, 0, 0, 0) Citizen.Wait(5500) ClearPedTasks(GetPlayerPed(-1)) end) RegisterNetEvent('esx_policejob:getuncuffed') AddEventHandler('esx_policejob:getuncuffed', function(playerheading, playercoords, playerlocation) local x, y, z = table.unpack(playercoords + playerlocation * 1.0) SetEntityCoords(GetPlayerPed(-1), x, y, z) SetEntityHeading(GetPlayerPed(-1), playerheading) Citizen.Wait(250) loadanimdict('mp_arresting') TaskPlayAnim(GetPlayerPed(-1), 'mp_arresting', 'b_uncuff', 8.0, -8,-1, 2, 0, 0, 0, 0) Citizen.Wait(5500) cuffed = false ClearPedTasks(GetPlayerPed(-1)) end) RegisterCommand('cuff', function() local target, distance = ESX.Game.GetClosestPlayer() playerheading = GetEntityHeading(GetPlayerPed(-1)) playerlocation = GetEntityForwardVector(PlayerPedId()) playerCoords = GetEntityCoords(GetPlayerPed(-1)) local target_id = GetPlayerServerId(target) if distance <= 2.0 then TriggerServerEvent('esx_policejob:requestarrest', target_id, playerheading, playerCoords, playerlocation) else ESX.ShowNotification('Not Close Enough') end end) RegisterCommand('uncuff', function() local target, distance = ESX.Game.GetClosestPlayer() playerheading = GetEntityHeading(GetPlayerPed(-1)) playerlocation = GetEntityForwardVector(PlayerPedId()) playerCoords = GetEntityCoords(GetPlayerPed(-1)) local target_id = GetPlayerServerId(target) TriggerServerEvent('esx_policejob:requestrelease', target_id, playerheading, playerCoords, playerlocation) end) function loadanimdict(dictname) if not HasAnimDictLoaded(dictname) then RequestAnimDict(dictname) while not HasAnimDictLoaded(dictname) do Citizen.Wait(1) end end end
server.lua
CodeRegisterServerEvent('esx_policejob:requestarrest') AddEventHandler('esx_policejob:requestarrest', function(targetid, playerheading, playerCoords, playerlocation) _source = source TriggerClientEvent('esx_policejob:getarrested', targetid, playerheading, playerCoords, playerlocation) TriggerClientEvent('esx_policejob:doarrested', _source) end) RegisterServerEvent('esx_policejob:requestrelease') AddEventHandler('esx_policejob:requestrelease', function(targetid, playerheading, playerCoords, playerlocation) _source = source TriggerClientEvent('esx_policejob:getuncuffed', targetid, playerheading, playerCoords, playerlocation) TriggerClientEvent('esx_policejob:douncuffing', _source) end)
Bei installation mich einfach fragen
Hier ist ein Video vom Code was der Code kann:
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne deine Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.Hier ist der Vollständige Code: https://forum.cfx.re/t/better-arrest-animations/240201/31
-
client.lua
Code
Alles anzeigenESX = nil cuffed = false Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end ESX.PlayerData = ESX.GetPlayerData() end) RegisterNetEvent('esx_policejob:getarrested') AddEventHandler('esx_policejob:getarrested', function(playerheading, playercoords, playerlocation) playerPed = GetPlayerPed(-1) SetCurrentPedWeapon(playerPed, GetHashKey('WEAPON_UNARMED'), true) -- unarm player local x, y, z = table.unpack(playercoords + playerlocation * 1.0) SetEntityCoords(GetPlayerPed(-1), x, y, z) SetEntityHeading(GetPlayerPed(-1), playerheading) Citizen.Wait(250) loadanimdict('mp_arrest_paired') TaskPlayAnim(GetPlayerPed(-1), 'mp_arrest_paired', 'crook_p2_back_right', 8.0, -8, 3750 , 2, 0, 0, 0, 0) Citizen.Wait(3760) cuffed = true loadanimdict('mp_arresting') TaskPlayAnim(GetPlayerPed(-1), 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0.0, false, false, false) end) RegisterNetEvent('esx_policejob:doarrested') AddEventHandler('esx_policejob:doarrested', function() Citizen.Wait(250) loadanimdict('mp_arrest_paired') TaskPlayAnim(GetPlayerPed(-1), 'mp_arrest_paired', 'cop_p2_back_right', 8.0, -8,3750, 2, 0, 0, 0, 0) Citizen.Wait(3000) end) RegisterNetEvent('esx_policejob:douncuffing') AddEventHandler('esx_policejob:douncuffing', function() Citizen.Wait(250) loadanimdict('mp_arresting') TaskPlayAnim(GetPlayerPed(-1), 'mp_arresting', 'a_uncuff', 8.0, -8,-1, 2, 0, 0, 0, 0) Citizen.Wait(5500) ClearPedTasks(GetPlayerPed(-1)) end) RegisterNetEvent('esx_policejob:getuncuffed') AddEventHandler('esx_policejob:getuncuffed', function(playerheading, playercoords, playerlocation) local x, y, z = table.unpack(playercoords + playerlocation * 1.0) SetEntityCoords(GetPlayerPed(-1), x, y, z) SetEntityHeading(GetPlayerPed(-1), playerheading) Citizen.Wait(250) loadanimdict('mp_arresting') TaskPlayAnim(GetPlayerPed(-1), 'mp_arresting', 'b_uncuff', 8.0, -8,-1, 2, 0, 0, 0, 0) Citizen.Wait(5500) cuffed = false ClearPedTasks(GetPlayerPed(-1)) end) RegisterCommand('cuff', function() local target, distance = ESX.Game.GetClosestPlayer() playerheading = GetEntityHeading(GetPlayerPed(-1)) playerlocation = GetEntityForwardVector(PlayerPedId()) playerCoords = GetEntityCoords(GetPlayerPed(-1)) local target_id = GetPlayerServerId(target) if distance <= 2.0 then TriggerServerEvent('esx_policejob:requestarrest', target_id, playerheading, playerCoords, playerlocation) else ESX.ShowNotification('Not Close Enough') end end) RegisterCommand('uncuff', function() local target, distance = ESX.Game.GetClosestPlayer() playerheading = GetEntityHeading(GetPlayerPed(-1)) playerlocation = GetEntityForwardVector(PlayerPedId()) playerCoords = GetEntityCoords(GetPlayerPed(-1)) local target_id = GetPlayerServerId(target) TriggerServerEvent('esx_policejob:requestrelease', target_id, playerheading, playerCoords, playerlocation) end) function loadanimdict(dictname) if not HasAnimDictLoaded(dictname) then RequestAnimDict(dictname) while not HasAnimDictLoaded(dictname) do Citizen.Wait(1) end end end
server.lua
CodeRegisterServerEvent('esx_policejob:requestarrest') AddEventHandler('esx_policejob:requestarrest', function(targetid, playerheading, playerCoords, playerlocation) _source = source TriggerClientEvent('esx_policejob:getarrested', targetid, playerheading, playerCoords, playerlocation) TriggerClientEvent('esx_policejob:doarrested', _source) end) RegisterServerEvent('esx_policejob:requestrelease') AddEventHandler('esx_policejob:requestrelease', function(targetid, playerheading, playerCoords, playerlocation) _source = source TriggerClientEvent('esx_policejob:getuncuffed', targetid, playerheading, playerCoords, playerlocation) TriggerClientEvent('esx_policejob:douncuffing', _source) end)
Bei installation mich einfach fragen