FiveM Casino Luckywheel
ACHIM
Heute stelle ich euch ein Luckywheel Script vor für euer Casino. Mit dem Script können die Spieler am Rad drehen und tolle Preise gewinnen, die du in der config einstellen kannst. Du kannst auswählen ob die Spieler einmal am Tag kostenlos drehen dürfen oder für einen einstellbaren Betrag so oft wie die Spieler wollen.
Noch aktiv in der Entwicklung, viele Updates geplant, Support und Wünsche über Discord.
Funktionen:
- Auto Aussellung wie in GTA:O
- Auto dreht sich
- Im Rad können die Spieler folgenden Sachen gewinnen. Car, Item, Waffen, Geld, Items.
- Frei einstellbar über die config.
Config:
Config = {}
Config.Locale = 'de'
Config.Framework = "ESXfinal" --ESXfinal/ESXlegacy - Choose your framework // Wähle dein Framework
--The script is preconfigured for this map = https://forum.cfx.re/t/the-diamond-casino-enterable-mlo/832067
Config.ResetSpin = '12:00' -- Reset Time DailySpin, only if DailySpin ture | Works only if Config.DailySpin is true
Config.DailySpin = false -- If ture = Player can spin the wheel once every day for free
Config.SpinMoney = 5000 -- How much it costs. This item must be in the player's inventory. If you want to have it with money from the player, ask for an update and I will implement it.
Config.ItemName = "zetony" -- Name of the item of your casino chips
Config.SpawnWheel = true -- Leave it on True if you have a map without a wheel
Config.WheelPos = {x = 978.01, y = 50.35, z = 73.93, h = 327.99} -- Wheel position
Config.VehiclePos = {x = 963.42, y = 47.85, z = 74.55, h = 0} -- Vehicle position
Config.VehicleWinPos = {x = 933.29, y = -3.33, z = 78.34, h = 149.51} -- Spawn point of the vehicle when a player wins this
Config.VehicleRot = true -- Vehicle spinning
--Here you can set the prices. You have the choice from item, money, weapons or car
Config.Prices = {
[1] = {type = 'car', name = 'car', count = 1, sound = 'car', probability = {a = 0, b = 1}}, -- 0.1 % VEHICLE
[2] = {type = 'item', name = 'scratch_ticket', count = 20, sound = 'win', probability = {a = 1, b = 5}}, -- 0.4 % 15.000 RP
[3] = {type = 'item', name = 'scratch_ticket', count = 20, sound = 'clothes', probability = {a = 5, b = 10}}, -- 0.5 % CLOTHING
[4] = {type = 'item', name = 'zetony', count = 25000, sound = 'chips', probability = {a = 10, b = 20}}, -- 1.0 % 25.000 chips
[5] = {type = 'money', name = 'money', count = 40000, sound = 'cash', probability = {a = 20, b = 40}}, -- 2.0 % 40.000 $
[6] = {type = 'item', name = 'zetony', count = 50000, sound = 'win', probability = {a = 40, b = 60}}, -- 2.0 % 10.000 RP
[7] = {type = 'item', name = 'scratch_ticket', count = 15, sound = 'clothes', probability = {a = 60, b = 80}}, -- 4.0 % CLOTHING
[8] = {type = 'weapon', name = 'weapon_pistol', count = 1, sound = 'mystery', probability = {a = 80, b = 120}}, -- 4.0 % MYSTERY
[9] = {type = 'item', name = 'zetony', count = 20000, sound = 'chips', probability = {a = 120, b = 170}}, -- 5.0 % 20.000 chips
[10] = {type = 'money', name = 'money', count = 10000, sound = 'win', probability = {a = 170, b = 220}}, -- 5.0 % 7.500 RP
[11] = {type = 'item', name = 'zetony', count = 8000, sound = 'clothes', probability = {a = 220, b = 280}}, -- 6.0 % CLOTHING
[12] = {type = 'item', name = 'zetony', count = 15000, sound = 'chips', probability = {a = 280, b = 340}}, -- 6.0 % 15.000 chips
[13] = {type = 'money', name = 'money', count = 30000, sound = 'cash', probability = {a = 340, b = 410}}, -- 7.0 % 30.000 $
[14] = {type = 'money', name = 'money', count = 5000, sound = 'win', probability = {a = 410, b = 480}}, -- 7.0 % 5.000 RP
[15] = {type = 'item', name = 'zetony', count = 1000, sound = 'win', probability = {a = 480, b = 560}}, -- 8.0 % DISCOUNT
[16] = {type = 'item', name = 'zetony', count = 10000, sound = 'chips', probability = {a = 560, b = 640}}, -- 8.0 % 10.000 chips
[17] = {type = 'money', name = 'money', count = 20000, sound = 'cash', probability = {a = 640, b = 720}}, -- 8.0 % 20.000 $
[18] = {type = 'item', name = 'scratch_ticket', count = 3, sound = 'win', probability = {a = 720, b = 810}}, -- 9.0 % 2.500 RP
[19] = {type = 'item', name = 'scratch_ticket', count = 1, sound = 'clothes', probability = {a = 810, b = 900}}, -- 9.0 % CLOTHING
[20] = {type = 'money', name = 'money', count = 50000, sound = 'cash', probability = {a = 900, b = 1000}}, -- 10.0 % 50.000 $
}
Config.Cars = {
[1] = 't20',
}
Anforderungen:
ESX 1.2 / v1Final & ESX Legacy
Tutorial Video / Installation:
youtu.be/UjJ3UOPC0BE
Download:
A-Team FiveM | Casino Luckywheel (achimsommer.com)
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