Update v1.6
➥ Added new Item to insert a number you desire
You need NativeUI for this Update!
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Der FiveM Template Server ist ein fertiger FiveM Server, der dir den Einstige in FiveM mit deinem eigenen Server vereinfacht. Der FiveM Template Server bietet für jeden, selbst mit noch wenig Ahnung in diesem Gebiet, eine gute Grundlage um den eigenen FiveM Server zu starten.
Update v1.6
➥ Added new Item to insert a number you desire
You need NativeUI for this Update!
Update v1.5
➥ Added Support for HighPhone
➥ Changed Notification function
Update v1.4
➥ Added Support for GKS Phone
➥ Changed updateNumber function
wenn ich ein auto mit einem lockpick geknackt habe bekomme ich ja den schlüssel schön und gut aber den behalte ich selbst nach einem relog oder der jemand lässt seine schlösser neu machen kann ich das auto weiterhin abschliessen
ich nutze ja das VehicleKeyChain script von kiminaze
hast du dafür einen fix
Da muss ich mal Rücksprache mit Kiminaze halten da weiß ich leider nichts dazu. Ich hab nur den export eingefügt der Temporäre Schlüssel vergibt die eigentlich spätestens nach einem Server Neustart weg sein sollten.
Nachtrag:
Die Temporären Schlüssel sind aktuell erst weg wenn das Script neu gestartet wurde, sprich bei einem Server Neustart sind die erst weg.
Update v1.3.1
➥ [QBCore] Fixed Callback for generate new Number
Update v1.3
➥ Added Support for QBCore
➥ Some Minor Bugfixes
Update v1.2
➥ Fixed ServerCallback and Notification with Simcard was not recognized. Try again.
➥ Fixed Config.needPhone = false
Update v1.1
➥ Added support for GcPhone and D-Phone
ESX Simcard
FiveM Script - Usable Simcard
Download: https://forum.cfx.re/t/release-esx-usable-simcard/4847008
Discord: https://discord.gg/5hHSBRHvJE
Description
➥ Usable Simcard Item
➥ Changes the Phonenumber
If you are using Chezza Phone, have a look at the Phone Guides at https://chezza.dev/ and search for Updating Phonenumber!
Config
Config = {}
----------------------------------------------------------------
Config.Locale = 'de' -- 'de', 'en', 'es', 'dk'
Config.VersionChecker = true
Config.Debug = true
----------------------------------------------------------------
-- You can choose between 'ESX' and 'QBCore'
Config.Framework = 'ESX' -- 'ESX' or 'QBCore'
-- Chezza Phone v2 // GcPhone // D-Phone // GKSphone // HighPhone
Config.Phone = 'chezza' -- 'chezza', 'gcphone', 'dphone', 'gksphone' or 'highphone'
Config.CustomNotify = false -- Phone Notify will be triggerd (see function notification below)
----------------------------------------------------------------
Config.needPhone = true -- Player has to have a phone in inventory
Config.phoneItem = 'phone' -- This should be your phone item
Config.usableItem = 'simcard' -- Item to generate a random Number // Add this to your items table in database
Config.removeItem = true -- Set to false if you dont want the item to be deleted after use
Config.StartingDigit = "094" -- the starting digits for phone number // Number would be 094XXXXXX
----------------------------------------------------------------
-- You need NativeUI installed !!!
Config.wishItem = 'simcard_wish' -- Item to insert a Number by yourself // Add this to your items table in database
Config.numberLength = 9 -- max numbers // default: 9 - Number would be 094XXXXXX
----------------------------------------------------------------
Config.Database = {
usersDB = 'users', -- ESX default: 'users' // Users Table
usersIdentifierTB = 'identifier', -- ESX default: 'identifier' // identifier for users table
----------------------------------------------------------------
numberDB = 'phones', -- default: 'users' // Chezza Phone: 'phones' // GKSphone: 'gksphone_settings'
numberTB = 'phone_number', -- default: 'phone_number' // Table for phonenumber
identifierTB = 'identifier' -- ESX default: 'identifier' // identifier for numberDB table
}
----------------------------------------------------------------
-- Change the Event in this function to the Event that changes the Number in your Phone.
-- If you are using Chezza Phone, have a look at the Phone Guides at https://chezza.dev and search for 'Updating Phonenumber'
-- !!! This function is serverside !!!
function updateNumber(src, newNumber, Player)
if Config.Phone:match('chezza') then -- Chezza Phone V2
TriggerEvent('phone:changeNumber', src, newNumber)
elseif Config.Phone:match('gcphone') then -- GcPhone
TriggerEvent('gcPhone:allUpdate')
elseif Config.Phone:match('dphone') then -- D-Phone
TriggerClientEvent("d-phone:client:changenumber", src, newNumber)
elseif Config.Phone:match('gksphone') then -- GKSphone
TriggerEvent('gksphone:gkssc:playerLoad', src)
elseif Config.Phone:match('highphone') then -- HighPhone
TriggerClientEvent("high_phone:updateData", src)
end
notification(src, 'server', Player, newNumber, Translation[Config.Locale]['updateNumber'] .. newNumber .. Translation[Config.Locale]['updateNumber2'])
end
function notification(src, type, Player, newNumber, message) -- Player = ESX.GetPlayerFromId(src) / QBCore.Functions.GetPlayer(src)
if Config.Framework:match('ESX') then
if type == 'client' then
ESX.ShowNotification(message) -- replace this with your Notify
elseif type == 'server' then
if Config.CustomNotify then
if Config.Phone:match('chezza') then
TriggerClientEvent('phone:notify', src, { app = 'settings', title = Translation[Config.Locale]['phoneHeading'], content = Translation[Config.Locale]['phoneText'] })
end
else
Player.showNotification(message) -- replace this with your Notify
end
end
elseif Config.Framework:match('QBCore') then
if type == 'client' then
QBCore.Functions.Notify(message, 'primary', 5000) -- replace this with your Notify
elseif type == 'server' then
if Config.CustomNotify then
if Config.Phone:match('chezza') then
TriggerClientEvent('phone:notify', src, { app = 'settings', title = Translation[Config.Locale]['phoneHeading'], content = Translation[Config.Locale]['phoneText'] })
end
else
TriggerClientEvent('QBCore:Notify', src, message, 'primary', 5000) -- replace this with your Notify
end
end
end
end
Alles anzeigen
Requirements
➥ ESX 1.2 (v1-final) // Legacy
➥ QBCore
➥ mysql-async // oxmysql
Update v3.1.4
Update v1.4.1
Added
Config.CheckRemoveArmor is stable now
Fixed
Fixed issue were xPlayer = nil
Update v1.3
Added
On Player Joined, if armor status is 0 then the Vest and the Item nobproof will be removed from ped.
Fixed
If a Player relog then the Player get the saved status from database and a Vest will be added to the Ped.
Update v3.1.3
Update v3.1.2
Update v7.0
Update v6.3
Thanks to @GamingPions for helping me with that.
Check him out! https://gp-resources.tebex.io/
Update v6.2
attachment_remover
. The item is no longer deleted if no component has been removed.Update v6.1
Update v6.0